![]() Which I used as a reference to recreate all the sounds in this app using JavaScript and math.Item: 225184517408 Jeu de société Stop Thief - Joueur de remplacement pions Parker Brothers - 1979. Thanks to Board Game Museum on YouTube for providing a recording of playing the game, (Added in version 1.1.)Īs far as I can tell, the trademarks and copyrights for the original game have expired. Press number buttons to replay recent clue history.(Fixed in version 1.1.)įeatures missing relative to the original device: This was an intentional albeit misguided attempt to be faithful to the original device based on a misunderstanding. Building/street numbers are hidding during a RUN.ON button starts a new game, with confirmation prompt when you're mid-game.OFF button replaced by Settings button.Sound test UI for just playing the sounds.Ĭhanged features relative to the original device:.Keyboard hotkeys including number keys and Backspace support when entering the arrest prompt.A full history of clues with plain English descriptions available in the settings in case you miss something (not spoilers).Additional intermediate LCD displays during animations such as the arrest sequence or using the subway. ![]() ![]() Faster LCD blink cycle with more on time than off time.Adjustable probabilities as described above.Debug view that shows the thief moving through the map (spoilers).Game state and settings persist through page refreshes (using localStorage).The random probabilities are all configured in the user interface in the settings. I'm not totally certain about the AI movement rules, because I don't have a working device to test with. With the addition of a sound test mode, there is less need for verbose English descriptions of the LCD-and-sound clues.Īlmost feature parity with the original device. With the addition of the number keys for clue history, there is less need for a clue history in the settings panel, so that's hidden by default too. I don't think people need to be shown the movement rules and probabilities by default. The default UI state is to hide all UI elements.(The subway ride does not count against the 5 or 6 times the thief does a MOVE after a RUN from a CORRECT ARREST.) A future improvement would probably be to effectively glue together the subway ride and the following street clue in the clue history and replay both with a single number press. This means that subway+street is a time (the only time) when two clues are added to the history for a single press of the CLUE button. (Difficult to verify) The number buttons replaying the clue history for a subway ride will include only the subway ride itself, not the street clue after exiting the subway the street clue is the next numbered clue instead. ![]() (Previously in 1.0, the ON button during a game would start a new game without stopping in the intermediate no-game state.) This can be useful to get back to sound test mode.
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